<historyOfData>

	This is recorded synchronized audioSamples.
	Example: 2 channels from mouse + 1 channel from speakers.
	
	<possibleInterface>mouse history is same as multiple channels of audioSamples</possibleInterface>
	
	History of mouse movements and audio from speakers at same times.
	That is for Human interactions, but the same data could be saved for evolved functions
	that simulate mouse data. Those functions are the "measure" functions I wrote about somewhere else.
	
</historyOfData>